The Arrogance of Personality

Matrix 5 Gold Edition Volume II: The Graduation Key - 
Post Publication Segment - 8 April 2005

Copyright © 1988- Leading Edge International Research Group

The arrogance of personality is a major part of the ‘conscience’ body ID command structure defenses. This is when the physical makes demands and suppresses immortal spirit ID for temporary incarnational body ID. This arrogance is present from the very first incarnation in the Game, but is reinforced when one makes the jump from the sequential path to the simultaneous path since memories of past sequential lives are blocked and the very nature of simultaneous severely limits what one may be aware of beyond feelings of déjà vu. 

This arrogance is heightened by Game religion lies of mythological resurrection of the body, for example. Matrix V readers know that physical bodies are only vehicles for experiences in the Game. No more – no less. Yet, if this were consciously known by all Game players at all times, the effects of Game participation would be greatly lessened since one of the major challenges of the Game has been removed. Hence we have the ego driven ‘I want/demand’ with creature comforts as the usual object of that thought form. The body defenses will also use creature comforts as lures to seduce the immature or developing spirit from proceeding into more Advanced concepts that bring awareness at various levels.

When one moves from mid-Advanced to Very Advanced levels, the body’s control and ID are severely challenged. The body ‘conscience’ feels massive loss of control impending as the spirit struggles to gain control and place shimself in charge of the body’s drives. This is when the weaponry of fear and doubt take on new attacks.

The spirit wants to reconnect with the Higher Self, thus challenging religion and the resurrection-candidate physical. When the emerging spirit starts to doubt the existence of an external deity, the arrogance of body will make demands to attempt and lure the spirit back into the Game comfort zone. 

Since the animating, incarnational spirit IS an extension of your Higher Self, it is not the spirit who doubts or fears in matters of deity. It is actually the physical which doubts and fears that the spirit will come to a conscious realization that the body is nothing more than a vehicle to be permanently discarded when no longer needed. The body defenses throw doubts into your conscious by telling you to demand a one-on-one meeting with your ‘god’ if it is not one of the fictitious deities of any sanctioned Earth religion. This happens with those who read M5 but are not yet ready for the bulk of it. They demand to meet with their Higher Self. This is the arrogance of personality and the body’s ‘conscience’ defenses in operation. The body is gambling that the spirit has not Advanced enough to actually be a Dominant or, Game forbid, the Final Incarnation of the Higher Self. 

Of course, your Higher Self is not on beck and call to any incarnation. Even to an Awakened Final, the Higher Self is closed and does not directly communicate to the Final manifestation of self. The mechanics of the Game preclude that interaction. The Higher Self, as per previous segments, can directly interfere IF the incarnational path is threatened. The Higher Self also assists with shamanic soul recovery and repair work, but this is limited to indicating to the shaman what soul pieces are required by that incarnation and in what order they should be restored. There is NO chit-chat with the Higher Self at any time while in the Game. After the Game, you are your Higher Self! Hence, the demand made by body ID that the Higher Self or ‘god’ converse with the incarnation is presented as the ‘conscience’ knows it cannot be so while IN the Game.

The arrogance of the body will show in other spirit awakening activities. This includes, but is not limited to, astral travel, aura reading, shamanic activities, tarot and many other psychic sciences. These activities are all threats to body ID and control. If you run into blocks while learning any of them, your ‘conscience’ is right there to fill you with doubts, fears and insecurities intended to drag you backward. There is always the howl of the Game, by its agents, to repent and return to the fold where an approved Game icon will tell you what to beLIEve and what is of some fairy tale ‘devil’. Notice as well that this ‘devil’ has all kinds of torments that are body centric: burning fire and other physical torments that do not exist beyond 3rd density. 

While the spirit wants to learn and experience more to enhance shim’s nature, you will have blocks and challenges. These are based on your incarnation’s current level of progression, Game experience requirements by your Higher Self and more. One thing that you must learn is patience. It is body-ID to 'want it and want it NOW'. Spirit, on the other hand, knows what is eternally important must be earned and worked for. Eternity is an awfully long expanse. There is no rush from a spirit point of view. What rushes you? The body does. Why? Because it knows it is finite and when no longer required by the Higher Self, it will forever cease to exist. THAT’S the rush. See what is operating on you?

When the spiritual activity you desire to expand in does not move as quickly as you would prefer it to, the body is quick to throw out thoughts like: waste of time, where’s the ice cream, how about some sex or any other diversion. When I was learning astral travel, I learned to silence the body’s demands from the stray itch to loud demands for some physical indulgence. At other incarnational levels, thoughts of religious fears may flood someone’s mind. Watch out for those pitchforking devils! The ‘conscience’ knows how to send pleasing vibrations as well as it knows to send guilt to control how you should operate.

The arrogance of personality is opportunistic and is active on multiple body ID levels. It is connected to all body ID loops and fences. It is part of the DNA command structure and control. Knowing this and how it operates should assist you in your progression.